top of page # AllForYou@2020 Doctrine

## How to calculate Progression

Updated: Jan 12, 2022

As we know we have issues calculating the moment when a object passes another because of mathematics so lets go ahead and figure out how to do this from scratch.

I created the term progression to define time properly giving you a process to define time by order.

We do this using comparison of the first object to the second object. Our objective is to find out mathematically when the tortoise passes the spartan runner.

To do this we must first define each progression for comparison. We will use this to detail when the spartan passes the tortoise in the race.

First we define progression as Progression-al Value or Pv.

Progression = Pv

Next is Distance which we define as D.

Distance = D

Next we define the Progression-al Value at a Distance with Pv x D =PrVD

Prv x Distance = PrVD

Then we define Progression-al Value Distance - the Distance as Pr2

PrVD - D = Pr2 (Pythagorean Theorem)

Then we define the Progression-al Value Square - the Progression-al Value Distance as Transitional Progression-al Value as TPr.

Pv2 - PvD = TPr

Where the value defines at what point in distance you will overcome the tortoise mathematically. When played side by side you will see the exact number of the passing object at the value of TPr.

It will look like this:

Prv x Distance = PrVD

PrVD - D = Pr2

Pv2 - PvD = TPr

TPr x 3.15 = TprV

D - TprV = TT = Transitional Total

So lets put this in action.

object 1 is:

PrV = 8

Distance = 48

Object 2 is:

PrV = 12

Distance = 48

Compared Result:

Object 2 = 49.47727

Object 1 = 48.6621

49.47727 - 12

-48.6621 - 8

---------

0.81517 = Tpr

48.00000

- 0.81517

----------

47.18483 Tt

Showing that the spartan runner meets the tortoise at distance 47.18483 = Tt

Now we use 3.15789 which is pi to define the exact moment.

We do not use 3.14 because it is not to the exact digit.

It is ok to use 3.15.

0.081517 x 3.15 = 2.5677855

so .081517+.0025677855 = 0.8126022145

48 - 0.8126022145 = 47.1873977855

Where we see the value when the spartan overtakes the tortoise.

Meets the tortoise

47.18483

passes the tortoise:

47.1873977855 This graph defines time as a curvature of progression. Which is where we ended up thinking that Time is a curve. Though that is only because mathematically we can define progression using infinite segmentation.

We do the same thing with 2 separate objects flying towards each other to find the exact point of impact per say:

48 -.02/.01 =47.98/47.99 x 3 =143.94/143.97

48 x 3 = 144.00

144 x 3 = 432

143.94/143.97 divided by 432 = pi

47.98 + 0.0011106481 = 47.9811106481

47.9811106481

we can do this too

48.0 -.000000000000000000000000000000000000011106481

and we have the interval

47.9988893519 <-- needs a divisional process for accuracy

0.0011106481 divided by 2 =0.00055532405

0.001110648(1)55532405 <divisional accuracy

48 - 0.00111064855532405 = 47.99888935144467596

<--------------------> Total distance between both objects

95 ------------------95

- convergence point to segment 48 at 96 = 47.5 makes 1 to segment. When subtracted from the total of 48 you have broken the convergence from up from 1 at .5 interval, because pi is a divisional remainder of even segments you have a divisional problem when applying this process as you know with pi. To remove this create the divisions of 3 that go into 4 3 2 1.

There is no shortcut to this method.

Why is this important? To accurately measure something like Spinal degradation or growth accurately you will need to understand how to use precision for absolute accuracy.

Pi Magic.

Why is it both 3.14 and 3.15?

3.14 uses divisions of 3 which allows Pythagorean Theorem to quickly handle triangulation. But when you use 3.15 you have the perfect radial curve of a sphere because it uses 4 even sides and 4 uneven sides to create an inter-changeable division factor of 2 to extract the radial curve. This means we have accurate pi from both a triangle and a circle. One is useful for speedy triangulation while the other is for spherical accuracy.

3.14 is found using x3. 3.15 When you do this you increase divisional factors. Which gives you increased accuracy.

3 -2 =1 < making this number less accurate for area calculations

4-2-1 < giving you absolute accuracy.

3 x 360=1080 - 1

360 x 114 = 41040 - 1

To get pi at 3.14 use 3 divided by 9 = 0.33

To get pi at 3.15 use 4 divided by 12 = 0.33

To get pi at .0027 use 1 divided by 360 = 0.0027

3.14 starts the radius further from the end of the curve then 3.15.

3.14 works for triangulation but not for circular areas because of divisional accuracy at the start of your curve and at the end.

Extracting from 3 sides of a triangle makes the base number larger.

Extracting from 114 sides of a circle makes the base number smaller.

fastest way to find true pi is:

360 divided by 114 = 3.15789473684210526

1 divided by 360 = 0.0027 x 114 = 0.000023684210526315789473684210526

This is progression using Pythagorean Theorem to solve time mathematically.

This graph shows the total distance of the spartan runner as the value of our pi. You use this value to define the moment they pass. This char shows you how it defines the moment of convergence and passing to its most accurate point.

Dedicated to Pythagorus

## How to calculate Entropy

Updated: Jan 11, 2022

How to quantify Entropy and create progression-al order by Pi:

you take a sphere and every space within this sphere gains a number between 1-3.15789473684210526. Inside this space. Each atom inside gains one of these corresponding numbers based on the position within the atom. When the atom moves it will change is spatial value within Pi from say 1 - 2 - 3 - 4 or 1 -3.15789473684210526. Allowing you to remove the term entropy and quantify progression-al order by Pi.

Where Entropy is use Progression-al Order by Pi poPi.

This method will allow science to quantify the term Entropy as progression-al order by Pi. This can be done using a computer.

Thus removing any question about the rotation or position of a particle even within the atom itself. This gives you the ability to define every interaction using force.

It will help to understand that inside this sphere is pi +the smallest integer of 01. Now here is what I have done.

I placed the human or life at the center. I then placed the problems with society and existence on the outside. I also solved this Pi.

Pi of Humanity allows me to infinitely define the problems and create solution. When you place the problems(hunger) as the radial curve of the segments you can continuously break down the segments and define each and every issue step by step. When this concept is used the possibilities within your mind are infinite.

Why do I use this method? Because the construct that is The Pi Maker is perfect. ## How to break Algebra with Physics

Lets begin by defining a simple formula.

The use of algebra requires a sum of at least 2 integers to create a total. This is also its Flaw, as it requires you to add or subtract something to something to define the sum. This creates a problem when using:

Volume+Mass=Density

What does this mean?

A+B=C

Now we can move this around and solve the same problem. Lets do this now.

C-A=B

This allows you to pull the integer or sum from the others.

So lets go ahead and break it.

In today's world we use Mass to define objects. These objects use the algebra formula:

Volume + Density = Mass

Mass is so far quantified by the weight of the object. If you can not weigh it, today's scientist don't consider it to have Mass at all thus breaking the link between particle physics and relativity.

Now when we try to use mathematics to quantify the density of light we run into a problem as we do not associate it with Mass. This is what this formula looks like when looking at light or energy.

Volume= Mass

Using Algebra we cannot define Mass without Density... But this is what is looks like mathematically. Thus a problem

Density=Mass

Notice that when you remove density you just have volume. When you place them side by side you see how Algebra defines it.

Density + volume = Mass

Mass = Density + Volume

Mass - Volume = Density

Now algebra says this is true. But science says this is not. Science does not know how to quantify the weight of a photon. They are also using computers which require defined input which they are not understanding.

So lets go ahead and Fix it:

Understand that Volume is Space and though you give it a value in algebra it has no value towards density that needs to be calculated. A volume of Density is a Volume of Density. The Density is defined by its weight. Not by its Volume.

You take a 1 watt reservoir as a control weight and fill this with photons. You count the photons that enter inside a super cooler using a advanced high speed camera. You divide the number of photons by the added weight to the reservoir and you have the exact weight of a photon, light particle or energy source. Light is refractive and quantifiable by its absorption values.

Volume + Density = Density

0 + 1 = 1

The solution is:

Volume + Weight(Density) = Mass bottom of page